Cold Arrow
Fires 1 arrow of 24 damage that chills for 1.2s.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Fires 1 arrow of 24 damage that chills for 1.2s. | 1.1 s |
| 2 | Fires 1 arrow of 36 damage that chills for 1.3s. | 1.02 s |
| 3 | Fires 2 arrows of 48 damage that chill for 1.4s. | 0.95 s |
| 4 | Fires 2 arrows of 62 damage that chill for 1.5s. | 0.88 s |
| 5 | Fires 3 arrows of 78 damage that chill for 1.6s. | 0.82 s |
| 6 | Fires 3 arrows of 93 damage that chill for 1.7s. | 0.77 s |
| 7 | Fires 4 arrows of 116 damage that chill for 1.8s. | 0.71 s |
| 8 | Fires 4 arrows of 140 damage that chill for 1.9s. | 0.66 s |
Evolution requirements
- Evolution C Cold Arrow → I Ice Arrow Catalyst D Dodge From character level 18 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Part of each hit is the bow’s physical shot: a monster immune to cold still takes that part, but isn’t chilled.
- Each arrow chills only the monster it hits.
Skill modifiers
- Split — Each arrow splits into 3 chilling shards on hit, each for 30% of its damage. It deals 10% less damage.
- Frostbite — Each arrow deals 40% more damage to a chilled monster and 20% less to the rest.
- Rime Trail — Each arrow leaves a trail of frost that chills monsters as long as the arrow does. It deals 5% less damage.
View in a class guide: Amazon
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |