Dodge
You have a 34% chance to dodge a melee attack when attacking or standing still.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | You have a 34% chance to dodge a melee attack when attacking or standing still. | |
| 2 | You have a 44% chance to dodge a melee attack when attacking or standing still. | |
| 3 | You have a 50% chance to dodge a melee attack when attacking or standing still. | |
| 4 | You have a 54% chance to dodge a melee attack when attacking or standing still. | |
| 5 | You have a 56% chance to dodge a melee attack when attacking or standing still. |
Evolution requirements
Synergies and practical checks
- She attacks on the run: while her attack or cast plays she counts as attacking, so Dodge rolls against blows. Between attacks it rolls while she stands still, and Evade rolls instead while she moves.
- Only one of Dodge, Avoid and Evade rolls for a hit, as in Diablo II: their chances never add up.
- Never more than 65% , however high gear’s +skills take it.
Skill modifiers
View in a class guide: Amazon
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |