Fire Blast
Throws a fire bomb at the nearest monster. It bursts for 32 fire damage around it.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Throws a fire bomb at the nearest monster. It bursts for 32 fire damage around it. | 1 s |
| 2 | Throws a fire bomb at the nearest monster. It bursts for 41 fire damage around it. | 0.93 s |
| 3 | Throws a fire bomb at the nearest monster. It bursts for 51 fire damage around it. | 0.86 s |
| 4 | Throws a fire bomb at the nearest monster. It bursts for 68 fire damage around it. | 0.8 s |
| 5 | Throws a fire bomb at the nearest monster. It bursts for 84 fire damage around it. | 0.75 s |
| 6 | Throws a fire bomb at the nearest monster. It bursts for 96 fire damage around it. | 0.7 s |
| 7 | Throws a fire bomb at the nearest monster. It bursts for 119 fire damage around it. | 0.65 s |
| 8 | Throws a fire bomb at the nearest monster. It bursts for 138 fire damage around it. | 0.6 s |
Evolution requirements
- Evolution F Fire Blast → W Wake of Fire Catalyst F Faster Cast Rate From character level 12 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Shock Web: +11% Fire Damage per Level
- Charged Bolt Sentry: +11% Fire Damage per Level
- Wake of Fire: +90% Fire Damage per Level
- Lightning Sentry: +90% Fire Damage per Level
- Wake of Inferno: +90% Fire Damage per Level
- Death Sentry: +90% Fire Damage per Level
- The bomb bursts where it lands, beside the nearest monster. Its burst is as wide at every level, and never critically strikes.
- In Hell, when it’s your run’s first skill, a second first pick follows from your other trees: Hell’s first area is mostly immune to fire.
Skill modifiers
- Cluster — Each bomb bursts for 70% and scatters 3 bomblets around it that burst for 45% each.
- Napalm — Each bomb bursts for 60% and leaves the ground burning for 50% more over 2 seconds.
- Sticky — The bomb sticks to the toughest monster and bursts on it a moment later for 200%. It takes 80% longer to recharge.
View in a class guide: Assassin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |