Find Potion
Slain monsters have a 1% chance to leave a healing potion
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Slain monsters have a 1% chance to leave a healing potion | |
| 2 | Slain monsters have a 2% chance to leave a healing potion | |
| 3 | Slain monsters have a 3% chance to leave a healing potion | |
| 4 | Slain monsters have a 4% chance to leave a healing potion | |
| 5 | Slain monsters have a 5% chance to leave a healing potion |
Evolution requirements
Synergies and practical checks
- In Diablo II he uses it on a corpse. Here every monster slain has the chance, and none is left while 4 healing potions lie in view.
- It works on every monster slain, whoever slays it, but not on Baal’s summons nor a monster laid to rest by items.
Skill modifiers
View in a class guide: Barbarian
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |