Fury
What it does As a werewolf, you strike all in reach 5 times every 1.4s for 879 each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from W Werewolf Catalyst F Feral Rage From character level 30
Synergies and practical checks
- On a unique or an act boss, every blow goes into him. Otherwise the blows go round the monsters in reach, the toughest first.
- A blow whose monster has died moves on to the next in reach; with none in reach, that blow is lost.
- While you hold it your critical strike chance is +41% , a maxed werewolf’s and Fury’s own, for all your hits that can critically strike.
- Unlike Diablo II, its blows deal 50% more than Diablo II’s, against his other skills.
Skill modifiers
- Rampage — Each kill in a flurry adds a blow, up to 3 more, and each blow deals 10% less damage.
- Lacerate — Each blow in a row on the same monster deals 8% more, up to 40% more. All blows deal 15% less damage.
- Storm Fangs — Half its damage is lightning, which physical immunes take and most monsters resist less. It deals 18% less damage.
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |