Raise Skeleton
Up to 3 skeletons of 53 life and 13 damage fight for you.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Up to 3 skeletons of 53 life and 13 damage fight for you. | 2.2 s |
| 2 | Up to 3 skeletons of 120 life and 34 damage fight for you. | 2.07 s |
| 3 | Up to 4 skeletons of 120 life and 36 damage fight for you. | 1.94 s |
| 4 | Up to 5 skeletons of 160 life and 50 damage fight for you. | 1.83 s |
| 5 | Up to 6 skeletons of 160 life and 51 damage fight for you. | 1.72 s |
| 6 | Up to 7 skeletons of 200 life and 64 damage fight for you. | 1.61 s |
| 7 | Up to 8 skeletons of 200 life and 65 damage fight for you. | 1.52 s |
| 8 | Up to 8 skeletons of 270 life and 89 damage fight for you. | 1.43 s |
Evolution requirements
- Evolution R Raise Skeleton → R Revive Catalyst S Skeleton Mastery From character level 30 The base never comes back after this evolution.
Synergies and practical checks
- A cast can raise more than one, so a larger army fills as fast as a smaller one would.
- Skeletons pass by monsters immune to physical damage, Burning Dead’s too.
- Strength and Energy raise its blow.
Skill modifiers
- Legion — 50% more skeletons rise, each with 70% of the life and damage.
- Champion — At most 3 skeletons rise, each with 3 times the life and damage.
- Burning Dead — Half of each skeleton's blow is fire damage, but they deal 8% less damage.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |