Holy Freeze
What it does Slows monsters around you by half and chills them, and adds 5 times its cold to attacks.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Monsters in its reach are slowed by half while they stay in it. As with a chill, a monster immune to cold isn’t slowed, and the few monsters Diablo II’s cold leaves alone (Hell’s wraiths and wisps among them) take neither its slow nor its damage. A monster’s cold resistance shortens how long the slow lingers once it steps out. Unlike a chill, it isn’t shortened on Nightmare and Hell. Each level raises its damage and its reach.
- What it adds to your attacks joins your weapon’s damage, as an item’s added cold does: it raises every weapon skill, and that share of each weapon blow is dealt as cold.
- Each level of Resist Cold you learned raises its damage +60% , and each of Salvation +28% : its pulse and what it adds to your attacks alike. Items’ +skills on them don’t count.
- Its damage is cold: Energy, items’ +% Damage and +Cold Skills raise it. It never critically strikes.
Skill modifiers
- Wider — It hits 70% farther, for 40% less damage. Its slow keeps its reach.
- Glacier — It no longer slows. Every 3 seconds it freezes monsters around you for 0.6 seconds, dealing 3 times the damage.
- Deep Freeze — It reaches half as far, slow included, but deals 60% more damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |