Ice Arrow
What it does Fires 4 arrows of 140 damage that freeze what they hit for 1.2s.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from C Cold Arrow Catalyst D Dodge From character level 18 Evolves into I Ice Arrow → F Freezing Arrow Catalyst S Slow Missiles From character level 30 Once it evolves on, Cold Arrow can evolve into it again.
Synergies and practical checks
- Cold Arrow: +4% Cold Damage per Level
- What it freezes stands where it was struck and can’t attack. Champions, uniques and act bosses stay frozen less long, and a monster immune to cold not at all.
- Like every other freeze, it can’t freeze an act boss again until he has stood free a while (see Damage ). As the freeze ends, a chill follows.
Skill modifiers
- Shatter — A monster it kills or that dies frozen bursts into 4 ice shards, each for 38% of its damage. It freezes for 0.8s.
- Deep Freeze — Its arrows go for the toughest monsters first and freeze them for 2.4 seconds. It deals 15% more damage.
- Frostburn — Half its damage is fire damage, which hurts monsters immune to cold. Its freeze is 40% shorter.
View in a class guide: Amazon
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |