Inner Sight
Nearby monsters take 8% more damage. It breaks no immunity.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Nearby monsters take 8% more damage. It breaks no immunity. | |
| 2 | Nearby monsters take 16% more damage. It breaks no immunity. | |
| 3 | Nearby monsters take 24% more damage. It breaks no immunity. | |
| 4 | Nearby monsters take 32% more damage. It breaks no immunity. | |
| 5 | Nearby monsters take 40% more damage. It breaks no immunity. |
Evolution requirements
Synergies and practical checks
- It works on every monster near her, as far as Diablo II’s, the same at every level as Conviction’s, bosses too, but not on a Possessed champion. It adds to other curses that make a monster take more.
- A Rogue Scout mercenary’s Inner Sight and yours don’t add up: the stronger holds.
Skill modifiers
View in a class guide: Amazon
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |