Death Sentry
What it does A sentry shoots lightning 5 times, more with Fire Blast, for 320 damage, each shot exploding a nearby corpse for 34 plus 44% of its life.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Lightning Sentry: +120% Lightning Damage per Level
- Shock Web: +6% Lightning Damage per Level
- Charged Bolt Sentry: +6% Lightning Damage per Level
- Fire Blast: +6% Lightning Damage per Level
- Each shot also blows up a corpse near it, of the monsters slain in the last few seconds: the one with the most monsters around it.
- The blast is fire, a share of the dead monster’s own life without the run’s toughening, and never critically strikes. A corpse it blows up can’t be raised.
- The blast’s fixed part grows with Death Sentry’s synergies and gear’s +skills, as its shots do. Its share of the corpse’s life takes neither, as in Diablo II.
Skill modifiers
- Chain Blast —
- Pyre —
- Overcharge —
View in a class guide: Assassin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |