Dragon Claw
What it does Both claws slice the toughest in reach for 115 damage each, releasing all charges.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from D Dragon Talon Catalyst F Faster Run/Walk From character level 6 Evolves into D Dragon Claw → D Dragon Tail Catalyst C Claw Mastery From character level 18 Once it evolves on, Dragon Talon can evolve into it again.
Synergies and practical checks
- Claw Mastery: +8% Damage per Level
- It goes for the toughest monster in reach that its blow can hurt: one immune to physical damage is passed by, unless your weapon adds an element it takes or the charges it releases hurt it.
- Unlike Diablo II, it needs no second claw: with one, both blows are its. With a claw in each hand, the second blow is the left claw’s.
- Its last blow releases every charge you hold.
Skill modifiers
- Cleave — Both blows also hit the 2 nearest monsters beside its target for 1.5%.
- Storm Claw — Half its damage is lightning damage, which hurts monsters immune to physical damage. It deals 25% less.
- Slayer — Its blows deal 20% more to elites and bosses and 40% less to other monsters.
View in a class guide: Assassin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |