Wake of Fire
What it does A trap near the nearest pack emits 5 waves of fire that burn all they pass for 141.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from F Fire Blast Catalyst F Faster Cast Rate From character level 12 Evolves into W Wake of Fire → I Wake of Inferno Catalyst F Fade From character level 24 Once it evolves on, Fire Blast can evolve into it again.
Synergies and practical checks
- Fire Blast: +10% Fire Damage per Level
- Wake of Inferno: +80% Fire Damage per Level
- Shock Web: +4% Fire Damage per Level
- Charged Bolt Sentry: +4% Fire Damage per Level
- Lightning Sentry: +4% Fire Damage per Level
- Death Sentry: +4% Fire Damage per Level
- Each wave is one wall of flames: a monster burns once a wave, as in Diablo II. It fires a wave every 0.68 seconds, at monsters as far as its fire reaches.
- Its flames never critically strike.
Skill modifiers
- Full Circle — Each wave is a full circle of 14 flames, but deals 35% less damage.
- Overload — It sends out 4 waves instead of 5, then bursts in a fire nova for half a wave as it ends.
- Tight Wave — Each wave is 3 flames in a narrow line, each burning for 45% of the damage.
View in a class guide: Assassin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |