Double Swing
Attacks two monsters in reach, or one twice, for 14 damage each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Attacks two monsters in reach, or one twice, for 14 damage each. | 0.75 s |
| 2 | Attacks two monsters in reach, or one twice, for 20 damage each. | 0.7 s |
| 3 | Attacks two monsters in reach, or one twice, for 26 damage each. | 0.65 s |
| 4 | Attacks two monsters in reach, or one twice, for 32 damage each. | 0.6 s |
| 5 | Attacks two monsters in reach, or one twice, for 38 damage each. | 0.56 s |
| 6 | Attacks two monsters in reach, or one twice, for 44 damage each. | 0.52 s |
| 7 | Attacks two monsters in reach, or one twice, for 50 damage each. | 0.49 s |
| 8 | Attacks two monsters in reach, or one twice, for 56 damage each. | 0.45 s |
Evolution requirements
- Evolution D Double Swing → F Frenzy Catalyst I Increased Speed From character level 24 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Bash: +5% Damage per Level
- Its first blow strikes the toughest monster in reach, its second another one, or the same again if it’s a unique or an act boss.
- Unlike Diablo II, each blow also cuts the other monsters in reach on that side of him for a share of it. It throws nothing back.
Skill modifiers
- Earthsplit — Every third swing cracks the ground ahead, hitting 4 monsters along it for a full blow. Its blows deal 15% less.
- Headsman — It deals 35% more damage to elites and bosses, and 25% less to other monsters.
- Storm Edge — Half its damage is lightning, and it deals 35% more damage.
View in a class guide: Barbarian
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |