Frenzy
What it does Swings twice in a wide reach for 160 damage each. Each hit makes you faster, up to 10 times.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from D Double Swing Catalyst I Increased Speed From character level 24
Synergies and practical checks
- Double Swing: +4% Damage per Level
- Taunt: +4% Damage per Level
- Bash: +4% Damage per Level
- Each swing that lands adds a stack, up to 10 . They all go 3 seconds after the last swing that landed. Each stack makes his Frenzy swings come 10% more often and quickens his run.
- It reaches farther than his other swings, and each blow cuts the monsters beside its mark, as Double Swing’s do.
Skill modifiers
- Round Swing — Each blow also hits every monster in reach around you for 25%, instead of 50% in front. Blows deal 15% less.
- Fixation — Each swing in a row at the same monster deals 4% more to it, up to 20%. Switching monsters resets it.
- Flame Edge — Half its damage is fire, and it deals 35% more damage.
View in a class guide: Barbarian
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |