Grim Ward
Creates a frightening totem in the nearest pack. Monsters within 110 of it flee for 5.0 seconds.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Creates a frightening totem in the nearest pack. Monsters within 110 of it flee for 5.0 seconds. | 11 s |
| 2 | Creates a frightening totem in the nearest pack. Monsters within 116 of it flee for 5.5 seconds. | 10.4 s |
| 3 | Creates a frightening totem in the nearest pack. Monsters within 122 of it flee for 6.0 seconds. | 9.93 s |
| 4 | Creates a frightening totem in the nearest pack. Monsters within 128 of it flee for 6.5 seconds. | 9.43 s |
| 5 | Creates a frightening totem in the nearest pack. Monsters within 134 of it flee for 7.0 seconds. | 8.96 s |
| 6 | Creates a frightening totem in the nearest pack. Monsters within 140 of it flee for 7.5 seconds. | 8.51 s |
| 7 | Creates a frightening totem in the nearest pack. Monsters within 146 of it flee for 8.0 seconds. | 8.09 s |
| 8 | Creates a frightening totem in the nearest pack. Monsters within 152 of it flee for 8.5 seconds. | 7.68 s |
Evolution requirements
Synergies and practical checks
- Its totem rises in the middle of the nearest pack: it needs no corpse, where Diablo II’s raises it from one. Raising it also scares the monsters close to him.
- The totem scares what comes near it twice a second while it stands. Act bosses never flee.
- It deals no damage of its own, so gear’s +skills raise its reach, length and strength.
Skill modifiers
- Lure —
- Dread Ward —
- Martyr Totem —
View in a class guide: Barbarian
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |