Taunt
Enrages the toughest monster nearby to charge you for 4.0 seconds, its blows 20% weaker.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Enrages the toughest monster nearby to charge you for 4.0 seconds, its blows 20% weaker. | 6 s |
| 2 | Enrages the toughest monster nearby to charge you for 4.5 seconds, its blows 23% weaker. | 5.7 s |
| 3 | Enrages the toughest monster nearby to charge you for 5.0 seconds, its blows 26% weaker. | 5.42 s |
| 4 | Enrages the toughest monster nearby to charge you for 5.5 seconds, its blows 29% weaker. | 5.14 s |
| 5 | Enrages the toughest monster nearby to charge you for 6.0 seconds, its blows 32% weaker. | 4.89 s |
| 6 | Enrages the toughest monster nearby to charge you for 6.5 seconds, its blows 35% weaker. | 4.64 s |
| 7 | Enrages the toughest monster nearby to charge you for 7.0 seconds, its blows 38% weaker. | 4.41 s |
| 8 | Enrages the toughest monster nearby to charge you for 7.5 seconds, its blows 41% weaker. | 4.19 s |
Evolution requirements
Synergies and practical checks
- It calls out the toughest monster near him, and among those as tough, one not taunted yet. It deals no damage, so it calls out a monster immune to physical damage too.
- The monster walks at him and holds its skills: a shooter walks up and holds its fire until it’s in reach.
- An act boss isn’t drawn, nor a monster that never walks, but their blows are weakened all the same.
- Its cut multiplies with other cuts to a monster’s blows, which always keep 10% of their damage.
- It deals no damage of its own, so gear’s +skills raise its reach, length and strength.
Skill modifiers
- Rabble —
- Challenge —
View in a class guide: Barbarian
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |