Hurricane
What it does For 10s a storm within 160 yards deals 83 cold damage 3.3 times a second, chilling.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from T Tornado Catalyst C Cyclone Armor From character level 30
Synergies and practical checks
- Twister: +11% Cold Damage per Level
- Tornado: +90% Cold Damage per Level
- Cyclone Armor: +18% Cold Damage per Level
- The storm moves with you and strikes every monster in it each time.
- It recharges before it ends, so it goes on without a break while monsters are near.
Skill modifiers
- Gale Force — The storm reaches 50% farther, but deals 10% less damage.
- Eye Wall — The storm reaches about half as far, but deals 20% more damage.
- Squall — The storm strikes every 2 seconds for 2 seconds' damage, knocking monsters back, those near its edge out of it.
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |