Spirit of Barbs
What it does Monsters that strike you take 240% of the damage back, and Wolverine's bonuses stay.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from H Heart of Wolverine Catalyst R Replenish Life From character level 30
Synergies and practical checks
- Each hit you take sends its share back as physical damage on up to 3 monsters in reach of you, whoever struck: an arrow’s comes back on the monsters beside you, not the archer. With none beside you, nothing comes back.
- A blow your shield blocks sends its share back too.
- Spirit of Barbs from an item’s charges, such as Wisp Projector’s, works as in Diablo II: only a melee blow sends its share back, onto the monster that struck, 50% and 10% more a charge level ( 110% at level 7). Gear’s +skills don’t raise it.
- Each level gear’s +skills add makes your own Spirit of Barbs’ thorns and Heart of Wolverine’s damage and Attack Rating bonuses 15% of their own bigger.
Skill modifiers
- Thorn Nova — The damage it returns is saved and let out every 2 seconds in a nova around you.
- Vengeance — It returns 2.5 times the damage while you are below 40% life, and 20% less above.
- Bramble — It returns damage to up to 6 monsters in reach instead of 3, each taking three quarters.
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |