Tornado
What it does 3 tornadoes wander the monsters, dealing 85 damage to each they pass and stunning it.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from T Twister Catalyst F Faster Run/Walk From character level 24 Evolves into T Tornado → H Hurricane Catalyst C Cyclone Armor From character level 30 Once it evolves on, Twister can evolve into it again.
Synergies and practical checks
- Cyclone Armor: +18% Damage per Level
- Twister: +11% Damage per Level
- Hurricane: +90% Damage per Level
- Each tornado wanders through the monsters toward the toughest near it, striking and stunning each it passes.
- It is a physical spell: Strength and Energy raise it, and monsters immune to physical damage take none of it.
Skill modifiers
- Maelstrom — Each tornado pulls nearby monsters toward it instead of stunning, and deals 40% less damage.
- Eye of the Storm — A tornado that reaches an elite or boss stays on it, striking for 5% of its damage every 0.4 seconds.
- Firenado — Half its damage is fire damage, and each tornado leaves flames behind it for 1 second.
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |