Werebear
A werebear with +75% life and +37% Defense, splashing 48.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | A werebear with +75% life and +37% Defense, splashing 48. | 0.76 s |
| 2 | A werebear with +75% life and +49% Defense, splashing 75. | 0.76 s |
| 3 | A werebear with +75% life and +67% Defense, splashing 110. | 0.76 s |
| 4 | A werebear with +75% life and +79% Defense, splashing 145. | 0.76 s |
| 5 | A werebear with +75% life and +97% Defense, splashing 191. | 0.76 s |
| 6 | A werebear with +75% life and +109% Defense, splashing 235. | 0.76 s |
| 7 | A werebear with +75% life and +127% Defense, splashing 291. | 0.76 s |
| 8 | A werebear with +75% life and +139% Defense, splashing 344. | 0.76 s |
Evolution requirements
- Evolution W Werebear → M Maul Catalyst S Lycanthropy From character level 12 The base never comes back after this evolution.
Synergies and practical checks
- Each paw strikes the toughest monster in reach, knocks it back, and splashes 60% of the blow on the monsters around it.
- Its swing stays the same at every level, as Diablo II’s werebear adds no attack speed. Faster Cast Rate speeds it.
- Gear’s +skills raise the paw’s damage, not its speed.
Skill modifiers
- Wide Swipe — Each blow splashes twice as wide at 50% of its damage instead of 60%, and deals 10% less.
- Crushing — Each blow deals 20% more damage, stuns for 0.3 seconds and doubles its target's Rabies, but its splash is halved.
- Thick Hide — You take 40% less damage, but each swing takes 25% longer.
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |