Attract
What it does Monsters within 220 attack the toughest of the nearest pack for 12s, then the next when it dies.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from C Confuse Catalyst V Vitality From character level 24
Synergies and practical checks
- It marks the monster with the most life in the nearest pack that has no mark yet, never an act boss unless you choose Regicide.
- Every monster around the mark turns on it, uniques too, but not act bosses, nor monsters another of your curses is steering.
- When the mark dies, the curse passes to the monster with the most life around it, for the time it had left. Gear’s +skills lengthen it.
Skill modifiers
- Lure — It raises a bone totem by a pack a little way off instead, drawing it in for 4 seconds. No monster turns on another.
- Sacrifice — When the cursed monster dies, it bursts for 25% of its life on those that turned on it, and the curse ends.
- Regicide — It can curse an act boss too, for 40% as long. Each blow on him deals at most 1% of his life.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |