Blood Golem
What it does A golem of blood with 1400 life and 280 damage heals you 10% of each blow it lands.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from C Clay Golem Catalyst G Golem Mastery From character level 18 Evolves into B Blood Golem → I Iron Golem Catalyst S Summon Resist From character level 24 Once it evolves on, Clay Golem can evolve into it again.
Synergies and practical checks
- Its healing is a share of its whole blow on its target, whatever the monster resists.
- Strength and Energy raise its blow, and so its healing.
Skill modifiers
- Twins — Two golems rise, each with 55% of the life and damage.
- Bloodbond — Half the damage you take goes to the golem instead, but its blows no longer heal you.
- Grapple — Its blow deals 15% more to its target and stuns it for 1 second, at most every 2 seconds (not act bosses).
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |