Bone Armor
Bone takes all physical damage, up to 100, regrowing in 30s. 17% less physical damage
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Bone takes all physical damage, up to 100, regrowing in 30s. 17% less physical damage | |
| 2 | Bone takes all physical damage, up to 180, regrowing in 30s. 24% less physical damage | |
| 3 | Bone takes all physical damage, up to 260, regrowing in 30s. 29% less physical damage | |
| 4 | Bone takes all physical damage, up to 340, regrowing in 30s. 32% less physical damage | |
| 5 | Bone takes all physical damage, up to 420, regrowing in 30s. 33% less physical damage |
Evolution requirements
Synergies and practical checks
- It takes 17% off every physical blow at level 1 and 33% at level 5, more with gear’s +skills.
- Unlike Diablo II, it is a passive, always on. It is Damage Reduced: it adds to your items’, up to the cap of 50% .
- Its bone also takes all of every physical hit before your life, as Diablo II’s, until it has taken 100 at level 1 and 420 at level 5, and 30 more a Diablo II level of Bone Wall and of Bone Prison you learned: 1020 with Bone Wall at level 5, 1620 with Bone Prison at level 8 too (items’ +skills on them don’t count). Fire, cold, lightning, poison and magic pass it by. It grows back whole in 30 seconds, where Diablo II’s comes back as you cast it again.
- An item that casts Bone Armor gives it to any class, its bone too, for 30 seconds, at the item’s level or yours where yours is higher.
Skill modifiers
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |