Bone Armor
Bone takes 50% of each hit, up to 100, regrowing in 30s. 17% less physical damage
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Bone takes 50% of each hit, up to 100, regrowing in 30s. 17% less physical damage | |
| 2 | Bone takes 50% of each hit, up to 180, regrowing in 30s. 24% less physical damage | |
| 3 | Bone takes 50% of each hit, up to 260, regrowing in 30s. 29% less physical damage | |
| 4 | Bone takes 50% of each hit, up to 340, regrowing in 30s. 32% less physical damage | |
| 5 | Bone takes 50% of each hit, up to 420, regrowing in 30s. 33% less physical damage |
Evolution requirements
Synergies and practical checks
- It takes 17% off every physical blow at level 1 and 33% at level 5, more with gear’s +skills.
- Unlike Diablo II, it is a passive, always on. It is Damage Reduced: it adds to your items’, up to the cap of 50% .
- Its bone also takes 50% of every hit, of any element, before your life, until it has taken 100 at level 1 and 420 at level 5, or 1680 with Bone Wall learned to level 5 (+15% a Diablo II level of it; items’ +skills on Bone Wall don’t count). It grows back whole in 30 seconds. Diablo II’s takes all of a physical hit alone, until you cast it again.
- An item that casts Bone Armor gives it to any class, its bone too, for 30 seconds, at the item’s level or yours where yours is higher.
Skill modifiers
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |