Dim Vision
Monsters within 100 of a target, ranged first, see you only up close for 4s (not act bosses).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Monsters within 100 of a target, ranged first, see you only up close for 4s (not act bosses). | 6 s |
| 2 | Monsters within 112 of a target, ranged first, see you only up close for 4.5s (not act bosses). | 5.58 s |
| 3 | Monsters within 124 of a target, ranged first, see you only up close for 5s (not act bosses). | 5.19 s |
| 4 | Monsters within 136 of a target, ranged first, see you only up close for 5.5s (not act bosses). | 4.83 s |
| 5 | Monsters within 148 of a target, ranged first, see you only up close for 6s (not act bosses). | 4.49 s |
| 6 | Monsters within 160 of a target, ranged first, see you only up close for 6.5s (not act bosses). | 4.17 s |
| 7 | Monsters within 172 of a target, ranged first, see you only up close for 7s (not act bosses). | 3.88 s |
| 8 | Monsters within 184 of a target, ranged first, see you only up close for 7.5s (not act bosses). | 3.61 s |
Evolution requirements
- Evolution D Dim Vision → C Confuse Catalyst T Telekinesis From character level 18 The base never comes back after this evolution.
Synergies and practical checks
- A cursed monster sees you only when you’re beside it. Farther off it wanders, and holds its blows and shots.
Skill modifiers
- Contagion — When a cursed monster dies, its curse passes to the monsters near it. The curse lasts 40% less time.
- Shroud — The curse falls on the monsters around you instead of around a target.
- Fog — The curse stays on the ground for 4 seconds and curses monsters that walk in.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |