Iron Golem
What it does Creates a golem of iron with 1700 life and 280 damage. Its Thorns aura returns 435% of each blow to its striker.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from B Blood Golem Catalyst S Summon Resist From character level 24 Evolves into I Iron Golem → F Fire Golem Catalyst G Golem Mastery From character level 30 Once it evolves on, Blood Golem can evolve into it again.
Synergies and practical checks
- Its Thorns sends 435% of each melee blow on it back at the monster that struck, as physical damage, as Diablo II’s does at its 20th level. Missiles and spells don’t come back.
- Strength and Energy raise its blow and its Thorns.
Skill modifiers
- Taunt — Monsters near it go for it instead of you (not act bosses), but its blow deals 5% less damage.
- Charged Iron — Half its blow is lightning damage, but it deals 10% less damage.
- Anvil — It strikes every 1.6 seconds, 90% harder on its target, and stuns it for 0.5 seconds (not act bosses).
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261102.2 | 2026-11-02T21:00:17.184Z | Verified |
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |