Summon Resist
Summons take 44% less damage from monsters whose blows carry fire, cold, lightning or poison
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Summons take 44% less damage from monsters whose blows carry fire, cold, lightning or poison | |
| 2 | Summons take 54% less damage from monsters whose blows carry fire, cold, lightning or poison | |
| 3 | Summons take 60% less damage from monsters whose blows carry fire, cold, lightning or poison | |
| 4 | Summons take 64% less damage from monsters whose blows carry fire, cold, lightning or poison | |
| 5 | Summons take 66% less damage from monsters whose blows carry fire, cold, lightning or poison |
Evolution requirements
Synergies and practical checks
- It counts against monsters with an elemental attack or Fire, Cold or Lightning Enchanted, and cuts the whole of their hits on your summons, their physical part too.
- Against monsters with plain physical blows it does nothing.
Skill modifiers
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |