Teeth
Fires 4 teeth at the nearest monster for 14 damage each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Fires 4 teeth at the nearest monster for 14 damage each. | 1.36 s |
| 2 | Fires 6 teeth at the nearest monster for 17 damage each. | 1.21 s |
| 3 | Fires 9 teeth at the nearest monster for 19 damage each. | 1.07 s |
| 4 | Fires 11 teeth at the nearest monster for 21 damage each. | 0.95 s |
| 5 | Fires 14 teeth at the nearest monster for 22 damage each. | 0.85 s |
| 6 | Fires 16 teeth at the nearest monster for 24 damage each. | 0.75 s |
| 7 | Fires 19 teeth at the nearest monster for 24 damage each. | 0.67 s |
| 8 | Fires 21 teeth at the nearest monster for 25 damage each. | 0.59 s |
Evolution requirements
- Evolution T Teeth → B Bone Spear Catalyst B Bone Wall From character level 18 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Bone Wall: +30% Magic Damage per Level
- Bone Spear: +150% Magic Damage per Level
- Bone Prison: +19% Magic Damage per Level
- Bone Spirit: +150% Magic Damage per Level
- Each tooth stops at the first monster it touches. The fan widens as the teeth grow in number.
- Bone Wall raises it twice: its +magic damage and its synergy multiply.
Skill modifiers
- Barbed — Each tooth pierces 2 monsters, but deals 38% less damage.
- Clench — The teeth fly close together at one monster and deal 12% more damage.
- Splinter — Each tooth splits in two on a hit, each for 40% of its damage. Teeth deal 20% less damage.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |