Terror
Monsters within 90 of the nearest flee for 3.0s and don't attack (not act bosses).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Monsters within 90 of the nearest flee for 3.0s and don't attack (not act bosses). | 6 s |
| 2 | Monsters within 100 of the nearest flee for 3.4s and don't attack (not act bosses). | 5.58 s |
| 3 | Monsters within 110 of the nearest flee for 3.8s and don't attack (not act bosses). | 5.19 s |
| 4 | Monsters within 120 of the nearest flee for 4.2s and don't attack (not act bosses). | 4.83 s |
| 5 | Monsters within 130 of the nearest flee for 4.6s and don't attack (not act bosses). | 4.49 s |
| 6 | Monsters within 140 of the nearest flee for 5.0s and don't attack (not act bosses). | 4.17 s |
| 7 | Monsters within 150 of the nearest flee for 5.4s and don't attack (not act bosses). | 3.88 s |
| 8 | Monsters within 160 of the nearest flee for 5.8s and don't attack (not act bosses). | 3.61 s |
Evolution requirements
Synergies and practical checks
- Cursed monsters run from you and don’t attack, archers and casters included.
Skill modifiers
- Cower —
- Contagion —
- Horror —
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |