Weaken
Monsters within 80 of a target deal 20% less damage for 4s.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Monsters within 80 of a target deal 20% less damage for 4s. | 5 s |
| 2 | Monsters within 90 of a target deal 23% less damage for 4.5s. | 4.65 s |
| 3 | Monsters within 100 of a target deal 26% less damage for 5s. | 4.32 s |
| 4 | Monsters within 110 of a target deal 29% less damage for 5.5s. | 4.02 s |
| 5 | Monsters within 120 of a target deal 32% less damage for 6s. | 3.74 s |
| 6 | Monsters within 130 of a target deal 35% less damage for 6.5s. | 3.48 s |
| 7 | Monsters within 140 of a target deal 38% less damage for 7s. | 3.23 s |
| 8 | Monsters within 150 of a target deal 41% less damage for 7.5s. | 3.01 s |
Evolution requirements
Synergies and practical checks
- Unlike Diablo II’s flat 33%, it grows 3% a level, gear’s +skills too, up to 75% from level 20 .
- It cuts their blows on your summons too, and their missiles.
- Its cut and Decrepify’s multiply, and a monster always keeps 10% of its blows.
Skill modifiers
- Contagion —
- Siphon —
- Cursed Ground —
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |