Blessed Aim
Gives Zeal, Smite, Charge and Sacrifice +10% chance of a critical strike (double damage).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Gives Zeal, Smite, Charge and Sacrifice +10% chance of a critical strike (double damage). | |
| 2 | Gives Zeal, Smite, Charge and Sacrifice +14% chance of a critical strike (double damage). | |
| 3 | Gives Zeal, Smite, Charge and Sacrifice +19% chance of a critical strike (double damage). | |
| 4 | Gives Zeal, Smite, Charge and Sacrifice +24% chance of a critical strike (double damage). | |
| 5 | Gives Zeal, Smite, Charge and Sacrifice +29% chance of a critical strike (double damage). |
Evolution requirements
Synergies and practical checks
- Unlike Diablo II, where it raises Attack Rating, your blows always land here, so it gives critical strike chance instead.
- Its chance stops at 40% however high its level.
- It works on every weapon blow, never on spells, hammers, bolts or Holy Shield’s smite. A critical strike doubles a blow’s physical damage alone.
Skill modifiers
- Sundering — Its chance is 30% lower, but its critical strikes also hit the 3 nearest monsters for half.
- Executioner — Its chance works only on elites and bosses, but is 60% higher.
- Stunning — Its chance is 10% lower, but its critical strikes stun for 0.4 seconds.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |