Blessed Hammer
1 hammer spirals out around you for 9 damage to all it passes.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | 1 hammer spirals out around you for 9 damage to all it passes. | 1 s |
| 2 | 1 hammer spirals out around you for 12 damage to all it passes. | 0.93 s |
| 3 | 2 hammers spiral out around you for 15 damage to all they pass. | 0.86 s |
| 4 | 2 hammers spiral out around you for 18 damage to all they pass. | 0.8 s |
| 5 | 3 hammers spiral out around you for 21 damage to all they pass. | 0.75 s |
| 6 | 3 hammers spiral out around you for 24 damage to all they pass. | 0.7 s |
| 7 | 4 hammers spiral out around you for 27 damage to all they pass. | 0.65 s |
| 8 | 4 hammers spiral out around you for 30 damage to all they pass. | 0.6 s |
Evolution requirements
Synergies and practical checks
- Blessed Aim: +28% Magic Damage per Level
- Vigor: +28% Magic Damage per Level
- The hammers spiral round you and move with you as you walk.
- Each hammer hits each monster it passes once. A unique or an act boss is struck again and again while a hammer winds through its body.
- A hammer deals +50% to the undead and +50% to demons, as in Diablo II.
- Its damage is magic. Energy and items’ +% Damage raise it, and Concentration adds its whole bonus, where Diablo II’s adds half. Strength doesn’t.
Skill modifiers
- Swarm —
- Tight Orbit —
- Return —
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |