Charge
Charges through the monsters in your path for 20 damage each, then attacks.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Charges through the monsters in your path for 20 damage each, then attacks. | 4.5 s |
| 2 | Charges through the monsters in your path for 29 damage each, then attacks. | 4.14 s |
| 3 | Charges through the monsters in your path for 38 damage each, then attacks. | 3.81 s |
| 4 | Charges through the monsters in your path for 47 damage each, then attacks. | 3.5 s |
| 5 | Charges through the monsters in your path for 56 damage each, then attacks. | 3.22 s |
| 6 | Charges through the monsters in your path for 65 damage each, then attacks. | 2.97 s |
| 7 | Charges through the monsters in your path for 74 damage each, then attacks. | 2.73 s |
| 8 | Charges through the monsters in your path for 83 damage each, then attacks. | 2.51 s |
Evolution requirements
Synergies and practical checks
- Vigor: +40% Damage per Level
- Might: +40% Damage per Level
- While you run, it charges only along your way, never back into the monsters behind you, and on through the pack to a boss ahead. It stops short of a chest or an item in your way.
- Standing, it charges at a boss in view first, else at the biggest pack in reach, then carries you back to where you stood, striking what’s in the way again.
- Each monster in the way is struck once and thrown aside. The blow at the end strikes the toughest in reach for 1.5 times as much. Steering off its way stops the charge where you are, and you swing.
- Its reach is your run speed’s: Faster Run/Walk and Vigor carry it further.
Skill modifiers
- Arrival —
- Lance —
- Trail —
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |