Concentration
Adds +105% damage to your attacks and Blessed Hammer.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Adds +105% damage to your attacks and Blessed Hammer. | |
| 2 | Adds +165% damage to your attacks and Blessed Hammer. | |
| 3 | Adds +225% damage to your attacks and Blessed Hammer. | |
| 4 | Adds +285% damage to your attacks and Blessed Hammer. | |
| 5 | Adds +345% damage to your attacks and Blessed Hammer. |
Evolution requirements
Synergies and practical checks
- It adds to your physical damage bonus as Might does, and half its bonus to Blessed Hammer’s and Zakarum’s Hand’s magic damage, as in Diablo II.
- It doesn’t raise Holy Bolt, Fist of the Heavens or the holy auras’ pulses, as in Diablo II. It gives Diablo II’s whole bonus.
Skill modifiers
- Bloodrush — It starts at half strength and gains 5% per kill nearby, up to 1.5 times. It resets 3 seconds after the last kill.
- Momentum — It starts at half strength, reaching 1.5 times after 6 seconds of fighting. It resets 2 seconds after a fight ends.
- Steadfast — It is 10% weaker, but you can't be chilled or frozen while you have it.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |