Herald of Zakarum
What it does Charges 3 times along your path, dealing 110 damage, with a holy burst at each stop.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from C Charge Catalyst V Vigor From character level 18
Synergies and practical checks
- Vigor: +40% Damage per Level
- Might: +40% Damage per Level
- Each charge goes as Charge does: along your way while you run, else at a boss or the biggest pack in reach.
- A charge never goes back at a monster an earlier one struck, except a unique or an act boss. Standing, the last charge brings you back to where you stood.
- The holy burst at each stop is magic damage to every monster round you. The blows are weapon blows and can critically strike.
Skill modifiers
- Crusade — It charges 5 times, each blow dealing 25% less damage. The holy burst at each stop keeps its full damage.
- Lance — Each charge's blow stuns, and deals 60% more damage to elites and bosses.
- Trail — Each dash leaves burning blessed ground for 2.5 seconds. It sets off no holy bursts at the stops.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |