Holy Shield
For 80s your shield has +20% Chance to Block and +55% Defense, and smites what you block for 15. Smite hits harder.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | For 80s your shield has +20% Chance to Block and +55% Defense, and smites what you block for 15. Smite hits harder. | 12 s |
| 2 | For 130s your shield has +25% Chance to Block and +85% Defense, and smites what you block for 21. Smite hits harder. | 11.6 s |
| 3 | For 205s your shield has +28% Chance to Block and +130% Defense, and smites what you block for 27. Smite hits harder. | 11.3 s |
| 4 | For 255s your shield has +30% Chance to Block and +160% Defense, and smites what you block for 33. Smite hits harder. | 11 s |
| 5 | For 330s your shield has +32% Chance to Block and +205% Defense, and smites what you block for 39. Smite hits harder. | 10.6 s |
| 6 | For 380s your shield has +33% Chance to Block and +235% Defense, and smites what you block for 45. Smite hits harder. | 10.3 s |
| 7 | For 455s your shield has +34% Chance to Block and +280% Defense, and smites what you block for 51. Smite hits harder. | 10 s |
| 8 | For 505s your shield has +35% Chance to Block and +310% Defense, and smites what you block for 57. Smite hits harder. | 9.7 s |
Evolution requirements
- Evolution H Holy Shield → H Exile Catalyst D Defiance From character level 30 The base never comes back after this evolution.
Synergies and practical checks
- Items’ +skills raise only its smite: its length, its Chance to Block and its Defense stay its card level’s.
- Its Chance to Block adds to your shield’s, with no shield worn too, and the total is held to Diablo II’s cap (see Damage ). While it’s up, your block plays twice as fast, as in Diablo II.
- Each blow or missile it blocks, its smite strikes the nearest monster beside you. The smite is magic and never critically strikes.
- Its Defense makes monsters’ blows and arrows miss more, and each level of Defiance raises it. Smite bashes 1.3 times as hard while it’s up.
Skill modifiers
- Retribution — Each block also sets off a holy nova for 7% of the smite, at most once a second. Its Chance to Block is a third lower.
- Ward — Each missile it blocks flies back and smites its shooter instead of the nearest monster.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |