Rusthandle
What it does Strikes up to 4 monsters in reach, the thickest packs first, with 75 fire, cold and lightning added, and half to those beside.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from V Vengeance Catalyst C Conviction From character level 30
Synergies and practical checks
- Resist Fire: +20% Fire Damage per Level
- Resist Cold: +20% Cold Damage per Level
- Resist Lightning: +20% Lightning Damage per Level
- Salvation: +4% Fire, Cold and Lightning Damage per Level
- Each monster in reach takes one blow a cast, so a unique or an act boss alone takes one, as from Vengeance.
- As with Vengeance, each monster struck takes your weapon’s blow, each element is resisted on its own, Strength and Might raise the weapon’s blow alone, and of the elemental +skills only +Fire Skills raise it.
Skill modifiers
- Cascade — Each burst also leaps to the 2 nearest monsters beyond its splash, for the full damage.
- Duel — An elite or a boss in reach takes two blows of 60% each, in place of the other targets. Those beside still take half.
- Attuned — Each blow is wholly the element its target resists least. It deals 5% less damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |