Smite
Your shield bashes the toughest monster in reach for 47 damage, stunning and knocking it back.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Your shield bashes the toughest monster in reach for 47 damage, stunning and knocking it back. | 0.48 s |
| 2 | Your shield bashes the toughest monster in reach for 57 damage, stunning and knocking it back. | 0.48 s |
| 3 | Your shield bashes the toughest monster in reach for 72 damage, stunning and knocking it back. | 0.48 s |
| 4 | Your shield bashes the toughest monster in reach for 81 damage, stunning and knocking it back. | 0.48 s |
| 5 | Your shield bashes the toughest monster in reach for 96 damage, stunning and knocking it back. | 0.48 s |
| 6 | Your shield bashes the toughest monster in reach for 106 damage, stunning and knocking it back. | 0.48 s |
| 7 | Your shield bashes the toughest monster in reach for 120 damage, stunning and knocking it back. | 0.48 s |
| 8 | Your shield bashes the toughest monster in reach for 130 damage, stunning and knocking it back. | 0.48 s |
Evolution requirements
- Evolution S Smite → S Alma Negra Catalyst F Fanaticism From character level 30 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Every level recharges the same, the length of your shield bash: a level raises only its damage.
- It bashes 1.3 times as hard while Holy Shield is up.
- Its stun is shorter on a champion, shorter still on a unique and briefest on an act boss. A unique barely moves back, and an act boss not at all.
- Its bash is Diablo II’s Smite with the Short Sword and Buckler every Paladin starts with, growing each level. Your weapon’s Attack Damage multiplies it, and it can critically strike.
Skill modifiers
- Rebound — The monster knocked back hits the 3 nearest monsters for 30% of the bash. It deals 15% less damage.
- Pin — It stuns twice as long instead of knocking back, and the monster takes 5% more damage for 2 seconds.
- Holy Edge — Half its damage is magic damage, and it deals 10% more damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |