Vengeance
Strikes the thickest pack in reach with 18 fire, cold and lightning damage added, half to those beside.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Strikes the thickest pack in reach with 18 fire, cold and lightning damage added, half to those beside. | 1.6 s |
| 2 | Strikes the thickest pack in reach with 21 fire, cold and lightning damage added, half to those beside. | 1.49 s |
| 3 | Strikes the thickest pack in reach with 25 fire, cold and lightning damage added, half to those beside. | 1.38 s |
| 4 | Strikes the thickest pack in reach with 28 fire, cold and lightning damage added, half to those beside. | 1.29 s |
| 5 | Strikes the thickest pack in reach with 32 fire, cold and lightning damage added, half to those beside. | 1.2 s |
| 6 | Strikes the thickest pack in reach with 35 fire, cold and lightning damage added, half to those beside. | 1.11 s |
| 7 | Strikes the thickest pack in reach with 39 fire, cold and lightning damage added, half to those beside. | 1.04 s |
| 8 | Strikes the thickest pack in reach with 41 fire, cold and lightning damage added, half to those beside. | 0.96 s |
Evolution requirements
- Evolution V Vengeance → V Rusthandle Catalyst C Conviction From character level 30 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Resist Fire: +20% Fire Damage per Level
- Resist Cold: +20% Cold Damage per Level
- Resist Lightning: +20% Lightning Damage per Level
- Salvation: +4% Fire, Cold and Lightning Damage per Level
- As in Diablo II, it strikes with your weapon’s blow, the Short Sword’s every Paladin starts with, and adds its fire, cold and lightning to it, each 70% of that blow and +6% a point, 184% at its eighth level. Only the monster struck takes the weapon’s blow.
- Its fire, cold and lightning are each dealt and resisted on their own: a fire immune still takes the cold and the lightning. The cold chills.
- Your fire, cold and lightning bonuses (Energy, items’ +% Damage) and your weapon’s damage raise its elements. Strength, Might, Concentration and Fanaticism raise its weapon’s blow alone: theirs is physical.
- It counts as a fire skill, where Diablo II’s counts as cold: items’ +Fire Skills raise it, not +Cold or +Lightning Skills. Only its weapon’s blow can critically strike.
Skill modifiers
- Burst — Its splash reaches over twice as far, but deals 20% instead of half.
- Focused — Its target takes 25% more damage, and those beside take 30% less.
- Attuned — The whole blow is the element each monster resists least. It deals 15% less damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |