Zeal
4 swift blows hit the monsters in reach for 23 damage each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | 4 swift blows hit the monsters in reach for 23 damage each. | 0.9 s |
| 2 | 5 swift blows hit the monsters in reach for 24 damage each. | 0.85 s |
| 3 | 5 swift blows hit the monsters in reach for 28 damage each. | 0.8 s |
| 4 | 5 swift blows hit the monsters in reach for 31 damage each. | 0.75 s |
| 5 | 5 swift blows hit the monsters in reach for 35 damage each. | 0.7 s |
| 6 | 5 swift blows hit the monsters in reach for 37 damage each. | 0.66 s |
| 7 | 5 swift blows hit the monsters in reach for 41 damage each. | 0.62 s |
| 8 | 5 swift blows hit the monsters in reach for 44 damage each. | 0.58 s |
Evolution requirements
- Evolution Z Zeal → Z Passion Catalyst M Might From character level 18 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Sacrifice: +15% Damage per Level
- Its blows go round the monsters in reach, the toughest first, each blow finding them again: a monster alone takes every blow, and one that falls is passed by.
- When the toughest is a unique or an act boss, every blow goes into it, and the pack round you is left to your hammers and auras.
- As in Diablo II, it swings 4 blows at level 1 and 5 from level 2. Each is Diablo II’s Zeal with the Short Sword every Paladin starts with, a little harder each level from level 2.
- Its blows knock no monster back.
- Each blow is a weapon blow: it takes your weapon’s damage and the elements your items and holy auras add, and can critically strike, which doubles its physical damage alone. Faster Cast Rate plays the blows faster.
Skill modifiers
- Cleave — Each blow also hits the 2 nearest monsters beside its target for 40%. Blows deal 20% less damage.
- Focus — Every blow strikes the toughest monster in reach until it falls, with 15% more damage.
- Holy Edge — Half its damage is magic damage, and it deals 10% more damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |