Zeal
2 swift blows hit the monsters in reach for 8 damage each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | 2 swift blows hit the monsters in reach for 8 damage each. | 0.9 s |
| 2 | 3 swift blows hit the monsters in reach for 11 damage each. | 0.85 s |
| 3 | 3 swift blows hit the monsters in reach for 14 damage each. | 0.8 s |
| 4 | 4 swift blows hit the monsters in reach for 17 damage each. | 0.75 s |
| 5 | 4 swift blows hit the monsters in reach for 20 damage each. | 0.7 s |
| 6 | 5 swift blows hit the monsters in reach for 23 damage each. | 0.66 s |
| 7 | 5 swift blows hit the monsters in reach for 26 damage each. | 0.62 s |
| 8 | 6 swift blows hit the monsters in reach for 29 damage each. | 0.58 s |
Evolution requirements
Synergies and practical checks
- Sacrifice: +6% Damage per Level
- Its blows go round the monsters in reach, the toughest first, each blow finding them again: a monster alone takes every blow, and one that falls is passed by.
- When the toughest is a unique or an act boss, every blow goes into it, and the pack round you is left to your hammers and auras.
- Its blows knock no monster back.
- Each blow is a weapon blow: it takes your weapon’s damage and the elements your items and holy auras add, and can critically strike, which doubles its physical damage alone. Faster Cast Rate plays the blows faster.
Skill modifiers
- Cleave —
- Focus —
- Holy Edge —
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |