Blizzard
What it does 24 ice shards rain on the nearest pack over 2.4 seconds, each dealing 87 damage and chilling.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from G Glacial Spike Catalyst R Replenish Life From character level 24
Synergies and practical checks
- Ice Bolt: +6% Cold Damage per Level
- Ice Blast: +6% Cold Damage per Level
- Glacial Spike: +50% Cold Damage per Level
- Frozen Orb: +3% Cold Damage per Level
- It falls on the middle of the nearest pack, where that stood as you cast: it doesn’t follow the pack. Each shard hits round where it lands, and chills.
- Its recharge is Diablo II’s own delay between Blizzards, which Faster Cast Rate and Warmth shorten here.
Skill modifiers
- Hailstorm — The storm follows the toughest monster of the pack in a tighter circle. It deals 15% less damage.
- Mantle — The storm falls around you as you move. It deals 7% less damage.
- Vortex — Each shard pulls what it hits toward the storm's middle. It deals 8% less damage.
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |