Home / Sorceress · Recommended build
Sorceress · Recommended build A representative recorded combination and alternatives from the same-patch ranked sample.
Skills and gear choices Final skills & modifiers Gear comparison Final stats Mercenary Progression Class rankings Adoption uses the same-patch class sample, with one highest-tier run per player. Explore the selected skills and the equipment options to compare before a swap.
Skill choices in this loadout The initial burst deals 20% less damage and throws three bomblets at surrounding monsters for 45% each. This spreads the attack beyond the first target.
Up to 12 smaller meteors fall, one per monster, each dealing 62% damage. Use the shower to distribute hits across a group.
Before swapping gear Alongside skill bonuses and cast rate, check which elements gain damage or enemy-resistance reduction. When replacing a two-handed staff with an orb, include the shield’s options in the comparison.
Compare the equipment
Final skills and modifiers Final active skills · base and evolved Skill Level Modifier · recorded choice Top-ranker adoption Blizzard 1 Mantle The storm falls around you as you move. It deals 7% less damage. 1 modifier point 1/1 · 100% Glacial Spike 1 Avalanche Each burst throws 8 ice shards from its edge, each dealing 60% of the damage. 1 modifier point 1/1 · 100% Frozen Orb 1 Shatter Each shard splits in two when it hits, each with 50% of its damage. It deals 20% less damage. 1 modifier point 1/1 · 100% Teleport 8 Ride the Bolt Monsters along your path take Lightning's damage at Teleport's level. It takes 30% longer to recharge. 1 modifier point 1/1 · 100% Chilling Armor 1 Duel Elites and bosses that hit or shoot you take 2.5 times its cold, other monsters half. 1 modifier point 1/1 · 100% Meteor 1 Shower Up to 12 smaller meteors fall, one on each monster, each dealing 62% of the damage. 1 modifier point 1/1 · 100% Thunder Storm 1 Wrath Its first strike always hits the toughest monster in reach. Its strikes cover 61% less ground but deal 40% more damage. 1 modifier point 1/1 · 100% Chain Lightning 1 Storm Chain Each bolt jumps 16 times instead of 8, farther, never to the same monster twice. It deals 32% less damage. 1 modifier point 1/1 · 100% Fire Ball 1 Cluster Each burst throws 3 bomblets at the monsters around it, each dealing 45%. The burst deals 20% less damage. 1 modifier point 1/1 · 100% Static Field 8 Bane Elites and bosses lose twice as much life, normal monsters half as much. 1 modifier point 1/1 · 100%
Passives and catalysts Representative gear and alternatives Compare options Compare all recorded options.
Weapon Representative loadout The Oculus Unique Swirling Crystal · orb · One-handed Top-ranker adoption 1/1 · 100%
25% Chance to cast level 1 Teleport when struck +3 to Sorceress Skill Levels +30% Faster Cast Rate +20% Enhanced Defense +20 to Vitality +20 to Energy All Resistances +20 +5 to Mana after each Kill 50% Better Chance of Getting Magic Items Offhand Representative loadout Spirit Runeword Aegis · shield Top-ranker adoption 1/1 · 100%
+2 to All Skills +31% Faster Cast Rate +55% Faster Hit Recovery +250 Defense vs. Missile +22 to Vitality +92 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +6 Magic Absorb Attacker Takes Damage of 14 Helm Representative loadout Delirium Runeword Demonhead · head Top-ranker adoption 1/1 · 100%
11% Chance to cast level 18 Confuse on striking 14% Chance to cast level 13 Terror when struck 6% Chance to cast level 14 Mind Blast when struck 1% Chance to cast level 50 Delirium when struck +2 to All Skills +261 Defense +10 to Vitality 50% Extra Gold from Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60/60 Charges) Armor Representative loadout Enigma Runeword Dusk Shroud · body Top-ranker adoption 1/1 · 100%
+2 to All Skills +45% Faster Run/Walk +1 to Teleport +755 Defense +74 to Strength (Based on Character Level) Increase Maximum Life 5% Damage Reduced by 8% +14 Life after each Kill 15% Damage Taken Goes To Mana 99% Better Chance of Getting Magic Items (Based on Character Level) Gloves Representative loadout Top-ranker adoption 1/1 · 100%
+2 to Curses (Necromancer Only) +20% Faster Cast Rate +25% to Poison Skill Damage +30 Defense Cold Resist +30% Belt Representative loadout Top-ranker adoption 1/1 · 100%
+97 Defense +66 to Life Replenish Life +5 +25 to Mana +30 Maximum Stamina Cannot Be Frozen Requirements -40% Boots Representative loadout Marrowwalk Unique Boneweave Boots · boots Top-ranker adoption 1/1 · 100%
+20% Faster Run/Walk +1 to Skeleton Mastery (Necromancer Only) +184% Enhanced Defense +19 to Strength +17 to Dexterity Regenerate Mana 10% Heal Stamina Plus 10% Half Freeze Duration Level 33 Bone Prison (13/13 Charges) Level 12 Life Tap (10/10 Charges) Amulet Representative loadout Top-ranker adoption 1/1 · 100%
+2 to All Skills +5 to all Attributes All Resistances +30 Ring Representative loadout Top-ranker adoption 1/1 · 100%
+1 to All Skills Adds 1-12 lightning damage +20 to Mana Increase Maximum Mana 25% Mercenary · Weapon Representative loadout Infinity Runeword Thresher · polearm · Two-handed Top-ranker adoption 1/1 · 100%
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +300% Enhanced Damage -46% to Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal +49 to Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30/30 Charges) Mercenary · Helm Representative loadout Top-ranker adoption 1/1 · 100%
15% Chance to cast level 15 Poison Nova when struck +2 to All Skills +20% Increased Attack Speed 10% Life stolen per hit +138% Enhanced Defense +27 to Strength +10% to Maximum Poison Resist Fire Resist -30% Poison Resist +70% Level 3 Venom (20/20 Charges) Mercenary · Armor Representative loadout Enigma Runeword Great Hauberk · body Top-ranker adoption 1/1 · 100%
+2 to All Skills +45% Faster Run/Walk +1 to Teleport +774 Defense +73 to Strength (Based on Character Level) Increase Maximum Life 5% Damage Reduced by 8% +14 Life after each Kill 15% Damage Taken Goes To Mana 98% Better Chance of Getting Magic Items (Based on Character Level) Final stats from the reference run Attribute Recorded allocation strength 35 dexterity 30 vitality 50 energy 555
Unspent points: 0. Recorded final stats including gear:
life 1648
strength 143
dexterity 77
vitality 117
energy 630
fireResist 1
coldResist 45
lightningResist 15
poisonResist 36
magicFind 325.3 Mercenary skills and gear Desert Mercenary · Lv.98
Slot Recorded item All options Weapon Infinity Runeword Thresher · polearm · Two-handed 50% Chance to cast level 20 Chain Lightning when you Kill an Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +300% Enhanced Damage -46% to Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal +49 to Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30/30 Charges) Helm Andariel's Visage Unique Demonhead · head 15% Chance to cast level 15 Poison Nova when struck +2 to All Skills +20% Increased Attack Speed 10% Life stolen per hit +138% Enhanced Defense +27 to Strength +10% to Maximum Poison Resist Fire Resist -30% Poison Resist +70% Level 3 Venom (20/20 Charges) Armor Enigma Runeword Great Hauberk · body +2 to All Skills +45% Faster Run/Walk +1 to Teleport +774 Defense +73 to Strength (Based on Character Level) Increase Maximum Life 5% Damage Reduced by 8% +14 Life after each Kill 15% Damage Taken Goes To Mana 98% Better Chance of Getting Magic Items (Based on Character Level)
Progression versus final loadout During a run, check the level requirement and evolution catalyst for your next skill. Use the references below to compare learned-level effects and choose upgrades that build on your current skills.
Related skill references