Phoenix Strike
What it does Claws for 54 damage, letting go a meteor (533), chain lightning (514), chaos ice (230), then the ice again.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Fists of Fire: +13% Fire Damage per Level
- Claws of Thunder: +130% Fire Damage per Level
- Blades of Ice: +100% Fire Damage per Level
- Each charging blow lets its charge go at once: the first a meteor, the second chain lightning, the third chaos ice. The fourth blow lets the ice go again. A finisher lets go only the last charge’s, as in Diablo II.
- Its meteor, lightning and ice take the highest of your fire, lightning and cold bonuses.
- Unlike Diablo II, its blow and its meteor, lightning and ice deal 50% more than Diablo II’s, against her other skills.
- The chaos ice freezes a normal monster for 14.8 seconds on Normal. The freeze is shorter on Nightmare and in Hell, on champions, uniques and act bosses, and by the monster’s cold resistance.
- Its lightning, ice and meteor’s fire never critically strike.
Skill modifiers
- Tempest —
- Rebirth —
- Ember —
View in a class guide: Assassin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |