Cyclone Armor
+10% cold damage. Winds take 100% of fire, cold and lightning hits, up to 152, regrowing in 10s
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | +10% cold damage. Winds take 100% of fire, cold and lightning hits, up to 152, regrowing in 10s | |
| 2 | +20% cold damage. Winds take 100% of fire, cold and lightning hits, up to 248, regrowing in 10s | |
| 3 | +30% cold damage. Winds take 100% of fire, cold and lightning hits, up to 344, regrowing in 10s | |
| 4 | +40% cold damage. Winds take 100% of fire, cold and lightning hits, up to 440, regrowing in 10s | |
| 5 | +50% cold damage. Winds take 100% of fire, cold and lightning hits, up to 536, regrowing in 10s |
Evolution requirements
Synergies and practical checks
- As in Diablo II, it absorbs fire, cold and lightning damage up to its amount, +7% for each of Diablo II’s points you hold in Twister, Tornado and Hurricane: a skill at its top level is 20 points, and so are an evolution and each skill it evolved from. Gear’s +skills don’t count for these points. Here it takes 100% of each such hit until it is used up, and grows back whole in 10 seconds.
- Its +cold damage counts for all your cold damage, beside its synergies on Arctic Blast and Tornado.
- An item that casts Cyclone Armor gives it for 30 seconds at the item’s level, its share of Diablo II’s 20 points. Your own counts while it is higher.
Skill modifiers
View in a class guide: Druid
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |