Confuse
What it does Monsters within 180 of the nearest attack each other with their own blows for 10 seconds (not act bosses).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from D Dim Vision Catalyst T Telekinesis From character level 18 Evolves into C Confuse → A Attract Catalyst V Vitality From character level 24 Once it evolves on, Dim Vision can evolve into it again.
Synergies and practical checks
- Cursed monsters strike the monster nearest them with their own blows, archers and casters with their own missiles. Their blows are their own: your Strength and damage bonuses don’t add to them.
- Gear’s +skills lengthen it, as Diablo II’s levels do.
Skill modifiers
- Contagion — When a cursed monster dies, its curse passes to the monsters near it. The curse lasts 40% less time.
- Madding Ground — The curse stays on the ground for 4 seconds and curses monsters that walk in. Its radius is 40% smaller.
- Bedlam — The curse falls around you instead of around the nearest monster. Its radius is 28% smaller.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |