Revive
What it does Up to 20 slain monsters rise for 180s to fight for you, beside up to 8 skeletons.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from R Raise Skeleton Catalyst S Skeleton Mastery From character level 30
Synergies and practical checks
- It raises normal monsters and champions only: never uniques, act bosses, or monsters that can’t walk.
- A revived monster strikes with its own blow, as hard as it hit you at its level and tier, and has 3 times its own life, as in Diablo II. Strength and Energy raise its blow.
- Each cast also keeps up to 8 skeletons, a stronger Raise Skeleton’s, under Raise Skeleton’s skill modifier.
Skill modifiers
- Legion — Up to 30 monsters rise instead of 20, each with 70% of the life and damage.
- Champion — Up to 8 monsters rise instead of 20, champions first, each with 120% more life and damage.
- Martyr — Revived monsters deal 20% less damage. Each bursts as it dies, hitting the 4 nearest for 22% of its kind's life.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |