Revive
What it does Up to 20 slain monsters rise for 180s to fight for you, beside up to 8 skeletons.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- It raises normal monsters and champions only: never uniques, act bosses, or monsters that can’t walk.
- A revived monster strikes with its own blow and has 3 times its own life, as in Diablo II, each halved as twice as many rise. Strength and Energy raise its blow.
- Each cast also keeps up to 8 skeletons, a stronger Raise Skeleton’s, under Raise Skeleton’s skill modifier.
Skill modifiers
- Legion —
- Champion —
- Martyr —
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |