Might
Adds +35% physical damage (Zeal, Smite, Charge).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Adds +35% physical damage (Zeal, Smite, Charge). | |
| 2 | Adds +55% physical damage (Zeal, Smite, Charge). | |
| 3 | Adds +75% physical damage (Zeal, Smite, Charge). | |
| 4 | Adds +95% physical damage (Zeal, Smite, Charge). | |
| 5 | Adds +115% physical damage (Zeal, Smite, Charge). |
Evolution requirements
Synergies and practical checks
- It adds to your physical damage bonus beside Strength: every physical hit of yours takes it, Sacrifice, Thorns and Attack too.
- It gives half of Diablo II’s bonus, as Concentration and Fanaticism do.
- It doesn’t raise Vengeance’s fire, cold and lightning, nor your hammers and bolts.
Skill modifiers
- Crowd —
- Duel —
- Rally —
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |