Might
Adds +70% physical damage (Zeal, Smite, Charge).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Adds +70% physical damage (Zeal, Smite, Charge). | |
| 2 | Adds +110% physical damage (Zeal, Smite, Charge). | |
| 3 | Adds +150% physical damage (Zeal, Smite, Charge). | |
| 4 | Adds +190% physical damage (Zeal, Smite, Charge). | |
| 5 | Adds +230% physical damage (Zeal, Smite, Charge). |
Evolution requirements
Synergies and practical checks
- It adds to your physical damage bonus beside Strength: every physical hit of yours takes it, Sacrifice, Thorns and Attack too.
- It gives Diablo II’s whole bonus, as Concentration and Fanaticism do.
- It doesn’t raise Vengeance’s fire, cold and lightning, nor your hammers and bolts.
Skill modifiers
- Crowd — It is half as strong alone, and up to 1.5 times as strong with 10 monsters nearby.
- Duel — It is 40% stronger while an elite or a boss is nearby, and 40% weaker otherwise.
- Rally — Your monsters from Conversion also get its full bonus, but yours is 10% lower.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |